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Export realflow to cinema 4d
Export realflow to cinema 4d













export realflow to cinema 4d
  1. #Export realflow to cinema 4d how to
  2. #Export realflow to cinema 4d pro
  3. #Export realflow to cinema 4d code
  4. #Export realflow to cinema 4d windows

The tab/indenting in the code |I had was wrong, and Python is apparently very picky when it comes to incorrect indentation and white-space.Ĭlick the link below to view the code, or right-click it to save the file which you can then open in the Script Manager.

#Export realflow to cinema 4d windows

I’ve only used this script in C4D on Windows 10, but it should hopefully work on the Mac version too.ĮDIT: I’ve replaced the code that was written here with this link instead. So after even more googling, I found the changes I needed to make and managed to get it 100% working, which is what you see below.That was all a really long winded introduction to this incredibly useful script pasted below, updated to work in C4D R17. If you have R17 Owen’s script won’t work unless you make a few tweaks. If you use version R16 of Cinema 4D or below, the script Owen has written should work perfectly for you as it is on his Behance page. Original Python OBJ Sequence Export script by Owen Lim – /gallery/18442389/C4D-Mini-Script-05-Obj-Sequence-Exporter.But there’s no option to export a sequence, just a single OBJ of whatever’s on screen at the time – and I didn’t fancy manually exporting 1200 frames.Īt this point I was nearly ready to just render the entire video in Cinema 4D and forget Element 3D altogether, but I wasn’t quite ready to give up and needed the render speed and extra control I could get in After Effects.Īfter some more Googling, I eventually found exactly what I needed – an amazing little Python script by Owen Lim, hidden away on his Behance profile. > Wavefront OBJ (*.obj) – created exactly the file I needed – it worked exactly as expected in Element 3D. BUT, the Plexus OBJ Sequence Exporter doesn’t include any material ID’s in it’s OBJ files, and Element 3D requires each separate object to have a unique material applied if you want to texture them differently in Element 3D’s interface and generally have much more control over how you render with it in After Effects.Įxporting a single OBJ using Cinema 4D’s built exporter – File > Export. Plexus OBJ Sequence Exporter for C4D (free) exported the bare bones of the animation (including the scaled elements) correctly and if I’d been using Plexus, it would have been (appropriately) perfect.Even when I baked the whole MoGraph simulation to keyframes (using NitroBake) it wasn’t working as I needed it to.

#Export realflow to cinema 4d pro

Riptide Pro ($50) partly worked, but for some reason – no matter what options I set in the plugin – it had an issue with some of the cloner objects that were scaled – they were coming into Element 3D at completely the wrong size and the scale animation was been completely ignored.There are two plugins that I’ve found that export a sequence of OBJ files, but neither of those were working as I needed them to for a recent project. I needed a sequence made up of 1200 individual files to bring into Element 3D for After Effects. OBJ Sequence Export (Python Script, No Plug-ins)Īs of Cinema 4D R17, there’s still no easy, built in method to export an OBJ sequence. I also talk about the process of complete multi-pass rendering in cinema 4d and fter effects, in this process we combine different passes like reflection, refraction, shadows, diffuse … etc, to achieve our final render, this way we will have complete control over our render even after the render is finished.Cinema 4D.

#Export realflow to cinema 4d how to

Than we will go through the process of preparing our scene for final renders, we learn how to setup our cameras and how to setup depth of field and other passes, we talk about render setting and what your are required to do before going for the final render. The lighting is one of the most challenging parts of this tutorial, when you deal with refractive and reflective surfaces, you should pay special attention to your lighting, I show you how to create your own simple and highly effective lighting rigs and how to create awesome reflections using those lights, so that’s why we will be able to achieve breath-taking renders without having to use global illumination. We start off by importing our logo from illustrator to Cinema 4d, in Cinema 4d we create our 3d logo and Export it to Realflow so we can start our fluid simulation inside RealFlow, after the simulation is done we start the meshing process in which we generate meshes from our particles, than we import the whole fluid simulation back into Cinema 4d and start preparing our scene for final render. Advanced 3d motion graphics in Cinema 4d and Realflow















Export realflow to cinema 4d